I created this character from a Richard Tilbury concept. It was made for a 3DTotal Ebook I wrote, on the next gen games character modeling process. 

More information is available in the published tutorials section.


Software used - 

3DS Max

Xnormal

PhotoshopCS3

Polybump

Cryengine 3

3PointShader

Zbrush4

Using 4ormat